As I mentioned last time, the PC:s will have a pair of rescued prisoners on their hands after rampaging through the cell block. Time to return them to Hommlet!
4E Hommlet lacks a thorough description of every house in the village, the people living inside and the 1000 gp diamonds they keep in secret compartments. What it does have is maps of the village and the inn "The Welcome Wench", a two-page spread describing the most important buildings (said inn, a druid's grove, the temple of Pelor, the trading post, a shrine of Avandra, the home of the village elder and a defensive tower that's under construction) and another spread about the notable denizens (The innkeeper, the priest of Pelor, Rufus and Burne - the two retired adventurers building the tower, the traders at the post, a local bumpkin/spy etraordinaire and various people including the druid).
If you use the town as a starting point in the adventure, it has some hooks for getting the characters to the Moathouse, adventure and glory. They can either agree to track down a brandy shipment (which was stolen by the bandits in the Moathouse) or they can go collect herbs for the druid (during this, they'll stumble upon the Moathouse). In my opinion, the herb quest sucks and I went with a combination of looking for the brandy shipment and having the druid speak gravely about Evil Rising In The Area. It helped that the elven Avenger was sent to Hommlet by his superiors in Celene with a message for the druid.
Hommlet isn't just an adventurer pit stop, though. If the PC:s want to get involved, they can hook the local acolyte up with the barmaid he loves, or get entangled in local politics by giving the elder the evidence she needs to have the council increase patrols (this could be the start of a long campaign of dabbling in politics, if the PC:s keep adventuring in the vicinity of Hommlet). And then there are the cult spies. We'll get to that little subplot later.
Oh, there are NPC:s that may be willing to come along for a small price. Good if the party is smaller than usual, but a full-sized party shouldn't need extras.
This got long but hey, what do you expect from a town writeup. Next time, we delve further into the Moathouse.