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Lubash - a level 8 skirmisher - is a pretty good match for level 4 PC:s. However, if they enter his room from the north (like my players did), the zombies will arrive after he's dead and get slowly slaughtered as the PC:s can bottleneck them in the two rooms leading there. It's a decent fight, and I'd say the players deserve the easy ending if they bypass the zombies by taking the back door, so I have no changes to suggest.
Room 14 is Lubash's larder, which holds some prisoners (including any replacement PC:s you want to put there) The group has now taken on three fights of varying difficulty, become responsible for a few prisoners, and possibly found out that there is a nasty cult afoot in the Moathouse. This is an excellent opportunity for them to report back to Hommlet. More on that in the next post.
Finally, a peevee. There are two ways to progress. Both are secret - the passage to the north and the secret door in the pillar in room 13. The DC:s for spotting either are also quite high. On the other hand, if everyone searches, someone will probably succeed, so it's probably OK. If the PC:s are totally stumped, have the ghouls in the room to the east attack (leaving the secret pillar door open).
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