Either way, the party is somehow pulled into a quest to gather a bunch of plot coupons in order to beat Ganon and save Hyrule. Or something, it's not like I've planned the whole thing already.
Some elements have to be translated from the SNES game, of course:
- The Dark World. Definitely in. Gotta have a destination for that Plane Shift ritual, after all.
- Call a Rabbit A Smeerp. Of course, the names have to be kept.
- Religions. How to translate them to D&D? I'd go with reskinning existing cleric feats to fit with the Golden Goddesses.
- Stock Video Game Puzzles and Stock Puzzles. Big part of the game. I could see pushing puzzles working out okay, if you had to solve them during combat.
- Thriving Ghost Towns. Isn't this a feature of D&D modules too? Lots of implied citizens, but only a handful are ever seen.
So far so good, but the most important part is... 16-bit battlemats! Oh yes.
- Jaywalt has a great guide to editing such maps.
- The Video Game Atlas is a great place to get the maps themselves. You could probably do worse than scrolling down to Chrono Trigger and grabbing those maps while you're at it. Similar style.
- The Spriters Resource has all the monster sprites for you.
- Zeldapedia should cover most other stuff, particularly the lore. Helps me, since I haven't played any of the games after Link's Awakening, and only Link to the Past extensively.
- There's also Wikia Gaming if the former wiki doesn't cover something.
There you go. Partly a note to self, I hope it helps someone.