July 26, 2009

Designing Settings With Carcassonne

Carcassonne is a board game in which you lay down tiles - one per player and turn - to form cities, rivers and roads. You score points depending on the number of finished structures that you put a "meeple" (man-shaped playing piece) on before finishing it.

But that's beside the point. I kind of wondered if one could use Carcassonne to make a campaign map. Well, maybe.

My first thought was to play out a game as normal and then use the result. (I'm in no way involved in the game pictured.) You'd get cities, roads, strange statues scattered throughout the landscape... and holes in reality where the players couldn't fit a tile. Maybe that's cool, maybe it's just bad. Depends on your needs.

Elsewhere, someone decided to arrange all Carcassonne tiles so that the board is self-contained - that is, nothing protrudes "beyond the board". As he shows, it's actually impossible with just the original set, but can be done with an expansion. Also a decent map.

1 comment:

Dyson Logos said...

After my second game of Carcassonne, I figured that it would make an excellent way to set up a Vampire: the Dark Ages environment, with the various complete cities being controlled or at least "princed" by the clan that scored the city, and incomplete cities being either hotly contested (if in the main parts of the board) or unknown (if on the outskirts).

This works twice as well with the new edition and the fewer clans. Or instead of clan the player colour could indicate which group they are with instead of clan.

Obviously it means going in after the game and mapping the area with additional "tiles" to fill in the gaps left during game play.