tag:blogger.com,1999:blog-514544247135346277.post7503383006076607300..comments2022-01-19T23:58:30.840+01:00Comments on Save vs Pointy Stick: On Cursed Items In 4EAnders Hällzonhttp://www.blogger.com/profile/14034180481043534390noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-514544247135346277.post-19374205166404154162010-01-28T20:07:09.301+01:002010-01-28T20:07:09.301+01:00Part of this is figuring out why there are cursed ...Part of this is figuring out why there are cursed items in your games. This idea makes sense if items are cursed by being connected with world-changing magic, hanging around the shadowfell or there was a mistake in making them. They still have the base enchantment, it's just changed a little. If somebody's making cursed items, it's probably to kill somebody. Those would probably seem to be normal until the bad effect kicks in at the worst possible time. I can imagine effects like a protective amulet that also gave a penalty to a death save. Or armor that adds an extra die of damage when the wearer is hit by a crit. Or a sword that gives no bonuses against demons. <br /><br />By having them be effective in many circumstances, then you don't need the superglue effect*. It becomes an interesting balance play - especially when the benefit is above the range the party would normally have. I can see artifacts having some negative attributes that get less as the player gets more attuned to it.<br /><br />*A great book about a sword that sometimes has the superglue effect is The Misenchanted Sword by Lawrence Watt-Evans. It's a great book and the sword there is one with an interesting mix of advantages and disadvantages.Philo Pharynxnoreply@blogger.comtag:blogger.com,1999:blog-514544247135346277.post-40188111644382257552010-01-28T16:16:56.136+01:002010-01-28T16:16:56.136+01:00I really like where you're headed with this id...I really like where you're headed with this idea! :)<br /><br />I never would have thought to implement items that were both cursed AND (sometimes/often) useful!<br /><br />This also seems to be a way to get around the issues I've had with straight-up cursed weapons, armour, implements, and other essentials.<br /><br />When forging my next batch of cursed items, I'll definitely take your insight to heart.Sersa Vhttp://saveversusdeath.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-514544247135346277.post-54233781512535991232010-01-28T13:18:49.652+01:002010-01-28T13:18:49.652+01:00I like that. Might be difficult to figure where t...I like that. Might be difficult to figure where that fits into treasure parcels. Is it possible to remove the curse without removing the benefit? Could make for a good side quest, or even a major quest for a really powerful item.David The Archmagehttps://www.blogger.com/profile/11649391406526258069noreply@blogger.com